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Sims 2 Mood Hacks

 

Click on file links to download:

       
      MEROLA'S MULTI-PAINTING SINGLE TILE  Requires Pets
   
I have not touched his code AT ALL so it's not even updated for EPs.  However it works in my game as far as it goes. AND IT REQUIRES PETS OR ABOVE BECAUSE THE MENU IS ALL ON ONE TILE NOW

With kind permission of Merola, and you can see more of his work at http://www.simchaotics.com/
 

The version with the glass has a different GUID from the one without the glass, so you can have them both in your game, but the stay-up versions are the SAME GUID as their counterparts that don't stay up (meaning stay up when the walls cut away).  You need to choose in each case whether you prefer the painting to stay up or go down.   If you already have the non-staying up paintings on your lots before downloading the stay up versions, you need to buy them again.  That is because the code for staying up only runs when you first place the painting on your lot.

ijMerolasPaintingSmall.zip (no globals) has glass front and goes down with walls
      ijMerolasPaintingSmallStaysUp.zip (no globals) has glass front and does not down with walls
      ijMerolasPaintingSmallNoGlass.zip (no globals) has no glass and goes down with walls
      ijMerolasPaintingSmallNoGlassStaysUp.zip (no globals) has no glass and does not go down with walls
       
     
For Freetime, see this thread http://www.simbology.com/smf/index.php/topic,20.0.html
       
      In case there is a person alive who does not know what Merola's Multi-painting is, it has a huge menu with options to change sims' motives, age etc. but as it was made before there were any EPs, it won't have any settings that were added after the first EP.
       
       
       
    PLEASE YOURSELF 2 PLANT

Some of you may be familiar with this object from The Sims 1 days.  You select a sim from those on the lot, and then choose which motives you want maintained and how.  Each half hour this object will ensure they are set as you choose.  Or you can choose to assign to "Everyone" on lot or just the Sims who happen to be in "This room" when the plant does its half-hourly action.

There is an on/off switch, and a timer so that the effect of the PYPlant can be enabled and disabled to schedule.

Note: this stores the current Object ID of the sim rather than Neighbour ID, so if you delete the Sim or allocate it to a visitor who leaves, it will lose its owner.  Going to work or school is not counted as leaving the lot.

If using with OFB, can cause robots to have needs they were not intended to have

PY2Plant.zip (no globals)

       
      PLEASE YOURSELF 2 PLANT - LESS BAD
      This is the same object as above (same GUID, same package name) that Anastasia Renai has adapted so that the motives don't go quite as low when you choose "Red" for any of them.  The original lowers motives to -90, while this one stops at -75

PY2_lessbad_Plant.zip (no globals)

       
       
       
    STOICISM  PATCH

ijStoicismPatch.zip   (contains replacement globals)

Stops some of the more bizarre low-aspiration level behaviour such as talking to turnips...

       
       
       
    NO BUNNY

ijNoBunnyPatch.zip   (contains replacement globals)

Social Bunny will not turn your game into a Disney cartoon no matter how lonely your Sim becomes.

       
       
       
    BLADDERFULL FOUNTAIN

BladderFullFountain.zip   (no globals)

Useful with a pay toilet to increase revenue!  Fountain increases bladder filling for any Sim in the same room or open space other than current (selectable) family.

       
       
       
    NO MOANING TILL DESPERATE PATCH

ijNoMoaningTillDesperate.zip (contains replacement globals)

Stops all that arm waving and whining, at least until they are about to die from whatever it was.  So use with caution.

No longer supporting this - use Pescado's LessWhiny instead.