The simlogical prison theme is a set of hacked objects that work together to control your sims as if they were inmates of a prison... Read more. Download the manual for illustrated guidance on setting up a prison, plus some detailed reference tables.
You will require the Prison Controller, the Prisoner Token, and your choice of Cell Door style. Other items are useful but optional.
Click on pictures to download:
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Illustrated Getting Started tutorial with reference section. To ensure you can view the manual as intended, please read the readme_first.txt file inside the zip. | ||
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Prison Controller. Provides a way of centrally controlling the doors. You can set times, or you can perform any lock/unlock actions manually whenever you want. Also controls in-cell association policy and shutdown mode. Readme file included. This object stops the car pool coming for officers (law enforcement path) Read about car portal effect here. Only use ONE of this controller on one lot. Last updated 27th March 2004 to give prisoners temporary passes through locked inter-wing doors when they are being locked out of cells (needs updated inter-wing doors) |
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Prisoner Token. This token (with its familiar shape) forms the
hub of control for the individual prisoner. You can teleport in any
neighbour to be a prisoner, and he or she is put on the Life of Crime career
when they arrive. This object stops the car pool coming for criminals.
Read about car portal effect here. This object interacts with the ones below to conveniently allocate all the cell objects and the door to the owner/s of the bed or beds. To move a prisoner to a new cell, simply move the token and all the cell items listed below will automatically respond to the move. No setup hassle! Updated 27th March 2004 to give prisoners temporary passes through locked inter-wing doors when they are being locked into cells (needs updated inter-wing doors) Updated 8th April to fix bug in way contraband is counted. |
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Cell door. This door cleverly works out which people should use it, based on the owners of the tokens it detects in the cell. Cell doors may be controlled by the Prison Controller, or may opt out of central control. *The door must be placed with the flap opening outwards away from the cell* | ||
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Cell door. With discreet spyhole.
More suitable for a modern prison or YOI. Based on UK examples -
including the colour! Perhaps they feel it encourages the
inmates.
*The door must be placed with the flap opening outwards away
from the cell* Last updated 5th Feb 2004 |
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Adapted from the timed door, this one is
prison-optimised and works with the controller's emergency unlock facility.
It has the 3-hour interval system to make it more useful with event control
objects that you might be using in prison workshops. You can
choose between warders-only or anyone-but-prisoners to have access when the
door is locked, rather than individual passes. Intended for dividing up communal areas. You could use it on a cell you want locked at different times from others, but this door will not summon the prisoners into the cell when it locks like the special cell doors do. Last updated 27th March 2004 to allow prisoners through with a temporary pass (needs updated controllers/chairs) |
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As above, but for modern prisons. Based on
UK examples Last updated 27th March 2004 to allow prisoners through with a temporary pass (needs updated controllers/chairs) |
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Prison Class Controller. Place one in each
classroom together with as many of the chairs below as you need. Teaches Anger Management, Enhanced Thinking, Life Skills and Group Therapy. |
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Prison Classroom Chair. Place as many of
these as you need in each classroom together with one Prison Class
Controller. Last updated 27th March 2004 to give prisoners temporary passes through locked inter-wing doors when they are being called to class (needs updated inter-wing doors) |
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Prison Officer recruiter. Bring your
member-of-staff-to-be to the lot using something like the teleplant, and
when he arrives, put him on the Law Enforcement career path using this
object. Last updated 3rd April to exclude children from recruitment list! |
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Prison visit controller. This object
facilitates "open" visits, which are where a prisoner and his visitors may
socialise in a normal way instead of in those screened booths. More
information and instructions at bottom of page. New object on 8th April 2004 |
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In-cell ObjectsAll the in-cell items below are automatically reserved for use by the owners of whichever Tokens they detect in the cell. Prisoners won't use the objects in empty cells as long as you keep the unallocated tokens in there ready for your next prisoner. They are usable by all if there is no token at all in the same room, and are therefore also suitable for communal items if you want the styles to match. |
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In-cell bed. |
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Last updated 27th March 2004 to stop staff using. |
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In-cell shower cloned from original object by
Wilf Jones,
as per his general cloning policy. Privacy checking along same lines
as for toilet. May be cloned if you read and follow Wilf's cloning
policy. Last updated 27th March 2004 to stop staff using. |
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Look - I got rid of the pedestal! I'm
getting good at this graphics stuff - LOL!Last updated 27th March 2004 to stop staff using. |
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With the same timing facility as the large servery, these can go on floor or surface to serve individual prisoners. Yet-to-be-tracked-down bug means you may need move_objects cheat to delete or move after first use. Ask me if you want to clone this. | ||
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Adapted from original at
Owner/s only may turn on, but others may watch or change channel if they happen to be in the cell during in-cell association. Owner or warder may turn off. May be cloned if you follow the cloning policy at Another *&£$&$& Sims Site or however you spell it :D |
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Locker contains snacks, books, and you can put
the TV on it. |
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This
looks quite good with the blue doors |
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Single-tile table fills
whole tile. |
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Plywood
and tubular metal chair. UK style. |
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Yucky institutional green padded PVC chair
coloured by Mhari of
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Yucky institutional green melamine table
coloured by Mhari of
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More about prison control objects
Prison Visit Controller
This teleports your chosen members of a prisoner's family to the prison. First use the menu to select which prisoner should receive a visit. Once that is done, the menu will change to show the members of his family, and you may choose up to four to visit. The prisoner will be summoned to walk to where the controller is, and the chosen visitors will materialise there. When you use the controller to end the visit, the visitors will be dematerialised.
It doesn't matter if the prisoner cannot get to the controller, the visit can still go ahead. Depending on what doors are unlocked they could meet up in a different room from where the controller is. Whilst being called to the visit controller, the prisoner will have a wing-door "pass" to let him through any locked wing doors on his way.
One suggested way to conduct a visit is to use a room with a locked wing door. The visitors do not need to use a door to arrive or leave, so just the one leading into the main body of the prison will do fine. The prisoner will be able to get into the room through this due to his pass, and to get him out at the end of the visit you could call him to the cell with his token, which will also give him a pass. Or you could leave the door unlocked leading out, and consider he's had enough visiting when he walks out!
Alternatively there is no reason you can't have an informal visit with the visitors and prisoner free to socialise in the main areas of the prison.
Each controller is "owned" by one prisoner for the duration of his visit, so you will need one on your lot for each simultaneous visit you would want to allow.