Hospital ControlThese objects enable you to have an actual working hospital on a residential lot in your game. You can admit any Sim from your neighbourhood to a hospital bed. They will be allocated a sickness level, and your challenge is to get them well again, using a combination of pleasant clean environment, good mood, and medical treatment from qualified staff, either resident or hired in from the neighbourhood. Read more...
Click on pictures to download:
bed, hacked from an original by Ruth D, together with the two controllers,
forms the basis of the hospital function. The zip file contains all
three items, and a text file with full instructions.
Please Note: These objects affect the car pool and school bus schedule. Read about it...
4th July 2004 updated to reduce visits by weird NPCs
|Staff recruiter/promoter. This is an optional
replacement for the one included in the set above. The difference is
it now works more like the prison staff recruiter in that you can choose to
turn any Sim on the lot into a medical person instead of having to get them
onto that career by playing them at their own lots. But it no
longer summons the staff to the lot, you would do that with the Teleplant or
other teleporter of your choice.
No need to download this unless you want the change in features.
|A traditional hospital chair, with pressure-reducing seat and wipe-clean covers. A little extra comfort.|
|This recliner chair can be sat in normally by anyone anywhere, but it can only be napped in by patients' visitors, when in the same room as the patient's bed. Useful for parents staying with a child in hospital. Napping visitors wake up when the patient wakes, in case he or she needs comforting.|
|Just like in real life, your Sims can get fun out of listening to this radio
without having to get out of bed or dance. If it's in the room, and
switched on, they can hear it! There is special code on this radio to
help the staff work out if patients in the room need sleep, or whether they're
awake and bored.
At emino.cjb.net there is a version of this further hacked by Emino to allow Sims to sleep while it is on.
|A shower for patients only. You can reserve it for one named patient, or leave it unreserved, then any patient can use it. They put their pyjamas back on after the shower.|
|A wash-basin for patients only. You can reserve it for one named patient, or leave it unreserved, then any patient can use it.|
|A toilet for patients only. You can reserve it for one named patient, or leave it unreserved, then any patient can use it.|
|Private patient's door. Usable by one named patient, his personal visitors, and all staff. Only staff can use until it is allocated.|
More about hospital control objects
Each bed controls an individual patient, and offers nursing options if you use the "confine to bed" option. If you don't wish to confine your patient to bed, they will rest when they want to, and get up to use the bathroom, dayroom etc when they feel like it. The sicker the patient the more quickly they will tire and the more time they will spend in bed. The bed will automatically confine a critically ill patient so that the doctor can treat them without delay. They will remain confined until the player decides to allow them up again.
Treatment, but not nursing, may be carried out whenever a patient is in bed whether confined or not. Routine treatment may only be carried out in "office" hours, while emergency treatment for the seriously or critically ill is available 24 hours. Emergency treatment may be carried out as many times in the day as necessary, but after 4 treatments of any type, routine treatment is no longer an option until the next day. Only Sims who are on the medical career path may act as doctors or nurses in your hospital.
Patients who are almost better don't have a treatment option, as the risks can outweigh the benefits, and they depend on pleasant hygienic surroundings and a happy mood to regain their strength.
Treatment tends to be more successful the higher up in his career the doctor is, and has less risk of actually going wrong and making the patient even more ill. If the chief of hospital staff is in the room to supervise, the other doctors won't make mistakes, and will perform a more successful treatment than normal, but the chief himself won't bother to treat any patient but the very sickest.
Nursing is done as a rule by the more junior staff. The senior medics will help out, but only when a patient's needs have not already been met in reasonable time by their junior colleagues. Chief of staff won't touch any nursing duty at all.
The controller works with the beds invisibly, but also has an important player option - shutdown/loadup mode. If you quit the game with patients on the lot, they will have disappeared when you go back in. But if you choose shutdown mode on the controller, it sends the patients to bed and sets an attribute that fools the game into not sending them back home. After clicking that, wait till they are all in bed, then quit the game. Don't forget to click the controller again when you go back into the lot, and select loadup mode (or whatever I called it!). If you forget to do this, the patients might choose to leave when they are tired, and they won't be able to have baths.
Also on the controller is visiting time. If you select that, each patient who has a family at home will receive a visitor, who will talk to them if they are in bed and awake. The visitors might deliberately wake their loved ones in order to talk to them. Patients who are not in bed will still get a visitor, but the visitor will do what they feel like not necessarily talking to their relative. When it's time for the visitors to leave, select end of visiting time on the controller. If you have a staff controller on the lot, this will encourage the visitors to leave promptly, otherwise they'll hang around enjoying the facilities until they get tired.
When the patient is well again, they will check out. If the patient is about to die, you will be told and they too will check out. Patients may also occasionally discharge themselves on whim. Maybe they sensed they weren't going to get better (-: Upon recovery, death or player selected discharge, a financial settlement will be calculated, based upon the difference in health level at admission and discharge.
The optional staff controller carries the blue cross with the serpents and swords insignia. It allows you to turn your resident Simmies into medics in the first place, and offers promotion to those who fill the normal skill and friendship requirements. As they don't go out to work, this is only opportunity they will have to progress. You can also choose to demote them to a lower grade any time, for example if you have too many chiefs of staff but not enough nurses.
Using this object, you can also summon extra staff to help out - you will be offered a choice of non-resident sims who happen to already be medics. Hired staff will autonomously carry out patient care, depending on character traits and motives. I have one visiting nurse who once did only one duty in her entire 9 hour shift, and spent most of the time just distracting the other staff!
Also on this object is the prompt to visitors to go home at the end of visiting time. The reason it's on here rather than the controller with the visiting options on is a technical one based on objects resetting when a visitor leaves a lot using one of their options. It doesn't matter if the staff controller resets, because it doesn't store any data.